

Just because you won’t be getting into fisticuffs doesn’t mean your adventure will be easy though, as to complete the game as a pacifist, you’re going to have to really think about your decisions, the reactions of your companions to your choices, the interests of the people and factions you’re encountering and - of course - the kinds of quest resolutions you decide to pursue. Pacifist playthroughs will only be possible for certain character builds. Player decisions will shift a character’s philosophical leaning and alter their future choices, as well as open up Moral Traits which can help or hinder.ĭeveloper Drop Bear Bytes and publisher Versus Evil have revealed that Broken Roads will offer pacifist playthroughs, meaning that it will be possible for cunning players to complete the game without combat or killing anyone. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning. The game also presents players with an original morality system: the Moral Compass.


The game tells the story of a group of companions as they make their way across Western Australia, encountering new friends, overcoming terrible enemies, and uncovering a mystery behind ever-stranger happenings in the Never Never.īroken Roads’ real-time exploration and turn-based combat is beautifully illustrated with hand-drawn artwork throughout, with the goal of offering an experience of playing in concept art – 3D characters, VFX, 2D environments and props all follow this painterly style. Using fixed-camera, hand-drawn isometric props and environments, the game will allow players to experience a ravaged future in a story of survival, introspection and community as they make their way across a desolated Australia. Born of a love for traditional computer role-playing, Broken Roads is an upcoming isometric post-apocalyptic RPG providing a rich, engaging narrative and an all-new morality system.
